Developers pool

Software development kit

Adapting a new video game to the vest is easier than you can imagine. To get the SDK, all you have to do is download it from Unity and Unreal Engine official stores. You can find the links below.

Once you have the assets, you must follow the instructions that explain every step. You will be able to see the list of sensations and implement them in your existing game. Test all the sensations on the dummy and make sure that everything works as it should.

If you have any problems, refer to the issue link and our team will solve it as soon as possible. We like to know how you’re doing, so stay in touch on social media or send us an email to let us know how you’re work is going!

What’s included?

Unity and Unreal Engine assets
Instructions:
· List of sensations
· Dummy
· Issue link

How to adapt your game

Adapting any existing game to OWO Game is very easy! First you need to establish a connection with OWO. Once you have established the connection, all you have to do is specify, each time you want to send a physical stimulation, what sensation you want to send and what muscle receives it.

FAQ

You can automatize the IP connection when you make the tests on the dummy on the same device because they share the same IP. However, the connection between the vest and the game happens through the OWO App, and the IP you obtain is of the mobile device, which means it doesn’t share the same IP with the game device.
No, you can only reproduce one sensation at a time. If you send a new sensation while another is being reproduced, the first one gets cancelled.
No, as you can’t send various sensations at the same time. To stimulate several muscles at the same time, you can use already existing sensations that include various muscles.
Not yet, but you can send us your ideas and we’ll create the sensations for you. In the meantime, check out our list of existing sensations!
Yes, if there is a sensation that must reproduce immediately, you can prioritize it to the one that was already reproducing.
If you feel confident that you can adapt the current SDK to a new engine to suit your game, get in contact with us! We’ll give you the OWO approval and it’ll be published under your name.